Projet en collaboration avec : microsoft / la région nouvelle aquitaine /la région grand est

Visual communication for the laval summit

Joséphine Baker is part of a cultural initiative to pay tribute to the memory of this illustrious woman.

The development of this prototype required a number of technological integrations. These included motion capture, a recurring tool in Asobo's video game productions. This allows us to animate our avatar by perfectly reproducing the movements of a human body in a virtual space. The IoT also enters the dance, with a vintage radio connected to the holographic experience, enabling interaction between the real and virtual scenery. A further step in user immersion.

photo of the mocap plug for the josephine baker experiment

For this project I had to : 

- Develop an outsourcing sheet for the creation of the Josephine Baker model
- Supervise motion capture for the artistic direction of the project
- integrate the josephine baker model and animations into unity
- create communication visuals
- create visuals for the laval virtual stand
3D and animations created by artists from the Plague team I was able to supervise

Making off de l'expérience Joséphine baker

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